
AbdalrahmanSaad
About
I'm a 3D artist with a focus on technical art. I work across modeling, environments and simulation, and I'm especially drawn to procedural workflows.
Focus
What interests me most sits between art and engineering: tools that generate and vary game environments instead of building them one piece at a time. I have a grounding in C++, C# and Python, and hands-on experience in Unreal and Unity.
Tools
PrimaryMayamodelling, lighting, Arnold
SpecialismHoudiniprocedural, HDAs, RBD, Vellum
DetailingZBrush, 3D-Coatassets
EnginesUnreal, Unitylayout, PCG, C#
CodePython, C++, C#fundamentals