Portrait of Abdalrahman Saad

AbdalrahmanSaad

About

I'm a 3D artist with a focus on technical art. I work across modeling, environments and simulation, and I'm especially drawn to procedural workflows.

Focus

What interests me most sits between art and engineering: tools that generate and vary game environments instead of building them one piece at a time. I have a grounding in C++, C# and Python, and hands-on experience in Unreal and Unity.

Tools

PrimaryMayamodelling, lighting, Arnold
SpecialismHoudiniprocedural, HDAs, RBD, Vellum
DetailingZBrush, 3D-Coatassets
EnginesUnreal, Unitylayout, PCG, C#
CodePython, C++, C#fundamentals

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